Second Life Bad Idea For Marketers?

March 23rd, 2007 § 1

Second Life continues to get a great deal of online buzz — and a lot of attention from corporate marketing departments afraid of missing the boat – but a German marketing agency found that most Second Life Users weren’t impressed.

From the odd-but-informative folks at Collateral Damage

The German marketing research agency Komjuniti surveyed 200 Second Life users and found: 

Corporations are flocking to Second Life (and making a big show of it) because they believe they can do business in much the same way they do in the “real” life.

It has the added benefit of making them appear hip, cool, and so “Daddy-O” around Social Media, but I’d suggest if they were really committed to their customers, they’d maybe create… a blog?

Perhaps engage in authentic dialog with them?

New Day. Same Old Marketing.

Marketing the old way — and interrupt marketing in a virtual online world is still interrupt marketing — is comprehensible to the majority of marketing folks.

And in truth — aside from a select few markets – most corporate marketing in Second Life doesn’t look much different than a corporate “MySpace” page.

There’s a lot of gold-chain jangling going on, but damned little real marketing.

Engaging with customers via interactive media is still a bit out of the box for most marketers, and it carries with it new dangers.

For example, Sony tried to manipulate customers via a fake blog (a flog), and were immediately found out.

Are companies simply afraid to be real with customers? Is fear going to separate those who engage with loyal customer communities and those who can’t?

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